I heard a lot in the past things like: Resume your function in one line, use simple name variables, do the more complex math as possible to resume the code as much as possible, comment the minimal necessary, all in name of optimization.
Of course, we were talking about coding in older game engines, I think this "culture" doesn't fit anymore, I mean, will you make your code completely hard to understand, fix or update just to save a fraction of millisecond?
Nice and clarifying post!
I heard a lot in the past things like: Resume your function in one line, use simple name variables, do the more complex math as possible to resume the code as much as possible, comment the minimal necessary, all in name of optimization.
Of course, we were talking about coding in older game engines, I think this "culture" doesn't fit anymore, I mean, will you make your code completely hard to understand, fix or update just to save a fraction of millisecond?